Currently piloted in schools and community-based organizations, this project aims to scale nationwide, ensuring that all learners—regardless of background—have access to quality, engaging education that prepares them for the digital future.

Empowering Teachers & Parents with Engaging Teaching Guides

Our thoughtfully designed teaching guides and parent resources equip educators and guardians with the tools they need to inspire creativity, critical thinking, and problem-solving in children. These guides offer step-by-step lesson plans, interactive worksheets, and hands-on activities tailored to introduce computer programming, creative computing, and real-world problem-solving in a fun and accessible way. Whether you're a teacher bringing innovation into your classroom or a parent supporting learning at home, our resources are designed to foster curiosity and empower children aged 6 to 18 with 21st-century skills. Together, let’s shape the next generation of innovators and changemakers.

Downloadable Resources

Click on the links below to download our helpful resources:

Journey to the palace

  1. Game rules - v2 (PDF)
  2. Play board - v2 (PDF)
  3. Player cards - v2 (PDF)
  4. Player cards for opponent - v2 (PDF)

The following schools & organisations will directly benefit from the project.

Number Primary & Secondary Schools Community-based organisations
1 Comprehensive College Kitetikka Touch the slum - Namuwongo
2 Peak Primary School, Ntinda Nansana Scouts Innovation Centre
3 Caltec Academy, Makerere Sanyu Babies Home
4 Makerere Primary School Ntinda School of Autism
5 Our Lady of Africa SS Namilyango
6 Maama Junior School, Malaba
7 Hormisdallen Day School
8 St Francis Primary School, Ntinda
9 Crane High School
10 Victorious Primary School Mukono
11 Mbogo Mixed Secondary School
12 Merryland High School, Kigungu

Workshops in Nansana slum community

Category 1

Children learning Journey to the palace game

Category 2

children planning their game play

Category 3

participant sharing thoughts with others

Category 4

children engaged in critical thinking

Workshops in high schools

Category 1

A team presenting their creative space work

Category 2

Brainstorming innovative projects using student worksheets

Category 3

Design thinking - Children build their documented ideas using scratch

Category 4

Young peers bring individual units to form a project out of collective efforts

Feedback from students

Category 1

Student highlights need for teamwork to complete a task

Category 2

Student understands that everything is possible with critical thinking

Category 3

Student shares that the resource also improves their public speaking skills

Category 4

Student recommends widening the scope of the resource

“Innovation is the passport to the future, for tomorrow looks like what we define today.” “Your attitude, not your aptitude, will determine your altitude.” “If you think education is expensive, try ignorance.” “The only person who is educated is the one who has learned how to learn …and change.”