Junior
Recommended age: 7–12
Interactive stories, simple games, animations, educational projects, simulations and community awareness projects.
Enter Junior →PLUGGED + UNPLUGGED CREATIVE CODING
An African platform for children, young people, educators and mentors to turn curiosity into creative coding projects, computational thinking and practical solutions.
01 when idea meets curiosity
02 create something new
03 test → debug → improve
04 solve a real problem
05 share your story
06 CREATE. CODE. IMAGINE. SOLVE.
THE CHALLENGE
The Plugged & Unplugged Coding Contest is designed so coding does not have to live only inside a computer laboratory. Learners can build digital projects using creative coding tools, or demonstrate computational thinking through physical materials, games, storytelling, movement, puzzles and prototypes.
The competition celebrates original learner work, clear thinking, problem-solving, innovation, communication and collaboration — not simply technical complexity.
Every project begins with curiosity. What will you create when you are given permission to imagine?
WHO CAN ENTER?
The handbook defines Junior, Senior, Unplugged Coding, and Educator/Mentor categories, with projects expected to demonstrate creativity and computational thinking appropriate to the participant's category.
Recommended age: 7–12
Interactive stories, simple games, animations, educational projects, simulations and community awareness projects.
Enter Junior →Recommended age: 13–18
Interactive applications, games, educational tools, social-impact projects, environmental projects and digital prototypes.
Enter Senior →No primary digital device required
Use paper, cards, physical objects, board games, role play, movement, puzzles, storytelling or prototypes to demonstrate computational thinking.
Enter Unplugged →Teachers, mentors & facilitators
Submit classroom activities, unplugged activities, OctoStudio projects, teaching resources or inclusive creative-coding approaches.
Register as mentor →PROJECT PLAYGROUND
Build interactive experiences that teach, entertain or solve a challenge.
Turn an idea, community issue or lesson into an interactive story.
Use creative computing to explore a real-world problem and communicate a possible solution.
Show algorithms, sequencing, loops, conditions, patterns, debugging and decomposition without relying on a computer.
HOW PROJECTS ARE JUDGED
The official Plugged Coding rubric totals 100 points. Judges consider creativity, relevance, computational thinking, innovation, functionality, communication and teamwork, with age-appropriate expectations.
Download the official 2026 rulebook ↓| Criterion | Max |
|---|---|
| Creativity & Originality | 20 |
| Problem Identification & Relevance | 15 |
| Computational Thinking & Coding | 20 |
| Innovation & Potential Impact | 20 |
| Functionality & User Experience | 10 |
| Presentation & Communication | 10 |
| Teamwork & Collaboration | 5 |
| TOTAL | 100 |
FAIR PLAY
Projects must be substantially created by participating learners. Mentors may teach, guide, troubleshoot and help with presentation preparation, but must not create the project on behalf of learners.
Tutorials, educational resources, open-source resources, platform resources and permitted media may be used. External resources should be acknowledged where appropriate.
AI tools may only be used according to the official rules. Learners remain the primary creators and must understand the work submitted. Substantial AI use may need to be disclosed.
Teams may consist of one to three learners unless the Organizing Committee communicates otherwise. Meaningful contribution, respect and cooperation matter.
2026 JOURNEY
Training of mentors at Makerere University CEDAT conference hall.
Creative coding and project-development sessions in participating schools.
National Coding Contest, Kampala, from 9:00 AM. The handbook lists Kampala as the contest location.
Further global contest information will be communicated by the Organizing Committee.
LEARN BEFORE YOU COMPETE
Use these sessions to prepare learners, teachers and mentors. Registration links can be updated from the backend without changing this page.
19 SEP
Prepare mentors to support learners through creative coding, OctoStudio, project development and presentation.
LIVE ONLINE
A practical preparation session for learners, teachers and mentors. Add the confirmed webinar date and meeting link from the admin panel.
21 SEP–24 OCT
Participating learners develop, test, debug and prepare their projects before the national contest.
SAVE YOUR PLACE
Submit your details and the Creative Child Foundation team can follow up with the confirmed venue, date or online meeting link.
READY TO BUILD?
Teams may consist of one to three learners. Register your interest and tell us about your school and project idea. The official handbook remains the governing document for eligibility, categories, rules and scoring.
CREATE WITH CODE
Creative Child Foundation's current OctoStudio page records the Uganda launch on 9 August 2024 at Makerere University, with Rwanda participating online. The launch was officially inaugurated by the Minister of State for Youth and Children Affairs.
OctoStudio is a free mobile coding app created by the Lifelong Kindergarten group at the MIT Media Lab, the team behind Scratch. It enables learners to make animations and games, combine photos and sounds with code, and explore creative computing directly on mobile devices.
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Replace with an official photo from the 2024 OctoStudio launch.
Replace with an official school or workshop photograph.
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WATCH & GET INSPIRED
Featured video frame — replace with a dedicated OctoStudio launch recording when available.
Open the OctoStudio YouTube search to choose the most relevant official video for this year's learners.
Watch on YouTube ↗Use this frame for an official launch recording as the CCF video archive grows.
Open OctoStudio archive ↗THE INVITATION
Build it. Explain it. Share it. Let it inspire someone else.