CCF TUTORIAL PATHWAY

Unplugged Coding Tutorial Lab

Learn algorithms and computational thinking with paper, cards, movement, puzzles, role-play and physical prototypes — ideal from age 8 upward.

The ACC rulebook explicitly allows functional unplugged prototypes and expects algorithms, sequencing, loops, conditional logic, pattern recognition, debugging, decomposition, abstraction, testing and practical usefulness.

SYSTEMATIC INTRODUCTION

Grow from playful first steps to independent projects.

Start with concrete activities, then name the computing concept, practise it, explain it and apply it to a challenge. CCF mentors can use this pathway with primary, secondary and tertiary learners at different depths.

01

Play the human computer

Use people and objects to act out instructions.

02

Make instructions precise

Turn everyday actions into clear sequences.

03

Add decisions

Use if/then rules and decision trees.

04

Repeat and abstract

Introduce loops, patterns and simplified models.

05

Debug and improve

Find errors, test again and explain the fix.

06

Solve a real problem

Build a functional physical system that people can interact with.

VIDEO LEARNING LIBRARY

Watch, pause, try, change and explain.

These are YouTube discovery frames. CCF can later replace them with its own approved videos without changing this page layout.

BUILD SOMETHING

Project challenges

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Human Robot

One child gives step-by-step commands while another acts as the robot.

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Community Decision Tree

Build a paper decision system for a local problem.

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Sorting Challenge

Create an algorithm that sorts objects using clear rules.