Play the human computer
Use people and objects to act out instructions.
CCF TUTORIAL PATHWAY
Learn algorithms and computational thinking with paper, cards, movement, puzzles, role-play and physical prototypes — ideal from age 8 upward.
The ACC rulebook explicitly allows functional unplugged prototypes and expects algorithms, sequencing, loops, conditional logic, pattern recognition, debugging, decomposition, abstraction, testing and practical usefulness.
SYSTEMATIC INTRODUCTION
Start with concrete activities, then name the computing concept, practise it, explain it and apply it to a challenge. CCF mentors can use this pathway with primary, secondary and tertiary learners at different depths.
Use people and objects to act out instructions.
Turn everyday actions into clear sequences.
Use if/then rules and decision trees.
Introduce loops, patterns and simplified models.
Find errors, test again and explain the fix.
Build a functional physical system that people can interact with.
VIDEO LEARNING LIBRARY
These are YouTube discovery frames. CCF can later replace them with its own approved videos without changing this page layout.
Use everyday actions to represent precise instructions.
Open YouTube lessons ↗Turn routines into ordered steps.
Open YouTube lessons ↗Use repeated movements to understand loops.
Open YouTube lessons ↗Create rules where one action depends on a condition.
Open YouTube lessons ↗Spot patterns in cards, shapes and stories.
Open YouTube lessons ↗Find the broken instruction and fix it.
Open YouTube lessons ↗Break a big task into smaller manageable tasks.
Open YouTube lessons ↗Keep the important information and simplify the rest.
Open YouTube lessons ↗Build a paper decision tree for a real-life problem.
Open YouTube lessons ↗Write a story as a sequence of decisions and actions.
Open YouTube lessons ↗Design rules that sort objects efficiently.
Open YouTube lessons ↗Design a physical system that helps a community.
Open YouTube lessons ↗BUILD SOMETHING
One child gives step-by-step commands while another acts as the robot.
Build a paper decision system for a local problem.
Create an algorithm that sorts objects using clear rules.
KEEP EXPLORING